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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Source | /Engine/Source/Runtime/Engine/Private/Collision/WorldCollision.cpp |
bool SweepSingleByProfile
&40;
struct FHitResult & OutHit,
const FVector & Start,
const FVector & End,
const FQuat & Rot,
FName ProfileName,
const FCollisionShape & CollisionShape,
const FCollisionQueryParams & Params
&41; const
Remarks
Sweep a shape against the world and return the first blocking hit using a specific profile TRUE if OutHits contains any blocking hit entries
Parameters
Name | Description |
---|---|
OutHit | First blocking hit found |
Start | Start location of the shape |
End | End location of the shape |
ProfileName | The 'profile' used to determine which components to hit |
CollisionShape | CollisionShape - supports Box, Sphere, Capsule |
Params | Additional parameters used for the trace |