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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld > SpawnActorAbsolute
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Source | /Engine/Source/Runtime/Engine/Private/LevelActor.cpp |
AActor &42; SpawnActorAbsolute
&40;
UClass &42; Class,
FTransform const & AbsoluteTransform,
const FActorSpawnParameters & SpawnParameters
&41;
Remarks
Spawn Actors with given absolute transform (override root component transform) and SpawnParameters Actor that just spawned
Parameters
Name | Description |
---|---|
Class | Class to Spawn |
AbsoluteTransform | World Transform to spawn on - without considering CDO's relative transform, thus Absolute |
SpawnParameters | Spawn Parameters |