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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Source | /Engine/Source/Runtime/Engine/Private/LevelActor.cpp |
void SetMapNeedsLightingFullyRebuilt
&40;
int32 InNumLightingUnbuiltObjects,
int32 InNumUnbuiltReflectionCaptures
&41;
Remarks
Sets NumLightingUnbuiltObjects to the specified value. Marks the worldsettings package dirty if the value changed. Sets bMapNeedsLightingFullyRebuild to the specified value. Marks the worldsettings package dirty if the value changed.
Parameters
Name | Description |
---|---|
InNumLightingUnbuiltObjects | The new value. |
bInMapNeedsLightingFullyRebuild | The new value. |