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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Source | /Engine/Source/Runtime/Engine/Private/World.cpp |
bool ServerTravel
&40;
const FString & InURL,
bool bAbsolute,
bool bShouldSkipGameNotify
&41;
Remarks
Jumps the server to new level. If bAbsolute is true and we are using seemless traveling, we will do an absolute travel (URL will be flushed).
Jumps the server to new level. If bAbsolute is true and we are using seamless traveling, we will do an absolute travel (URL will be flushed).
Parameters
Name | Description |
---|---|
URL | the URL that we are traveling to |
bAbsolute | whether we are using relative or absolute travel |
bShouldSkipGameNotify | whether to notify the clients/game or not |
URL | the URL that we are traveling to |
bAbsolute | whether we are using relative or absolute travel |
bShouldSkipGameNotify | whether to notify the clients/game or not |