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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Source | /Engine/Source/Runtime/Engine/Private/LevelTick.cpp |
void RunTickGroup
(
ETickingGroup Group,
bool bBlockTillComplete
)
Remarks
Run a tick group, ticking all actors and components
Parameters
Name | Description |
---|---|
Group | Ticking group to run |
bBlockTillComplete | if true, do not return until all ticks are complete |