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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
- UObject::Rename()
- UWorld::Rename()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Source | /Engine/Source/Runtime/Engine/Private/World.cpp |
virtual bool Rename
(
const TCHAR * NewName,
UObject * NewOuter,
ERenameFlags Flags
)
Remarks
Rename this object to a unique name, or change its outer.
Unless ForceNoResetLoaders is passed in, this will cause a flush of all level streaming.