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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Source | /Engine/Source/Runtime/Engine/Private/World.cpp |
void RemoveFromWorld
&40;
ULevel &42; Level,
bool bAllowIncrementalRemoval,
FNetLevelVisibilityTransactionId TransactionId,
ULevelStreaming &42; OwningLevelStreaming
&41;
Remarks
Dissociates the passed in level from the world. The removal is blocking.
Parameters
Name | Description |
---|---|
Level | Level object we should remove |
TransactionId | optional parameter that carries the current transaction id associated with calls updating LevelVisibility used when communicating level visibility with server |
OwningLevelStreaming | optional parameter, the ULevelStreaming object driving this level's presence in the world |