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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Source | /Engine/Source/Runtime/Engine/Private/LevelTick.cpp |
void ProcessLevelStreamingVolumes
&40;
FVector &42; OverrideViewLocation
&41;
Remarks
Issues level streaming load/unload requests based on whether local players are inside/outside level streaming volumes.
Issues level streaming load/unload requests based on whether players are inside/outside level streaming volumes.
Parameters
Name | Description |
---|---|
OverrideViewLocation | Optional position used to override the location used to calculate current streaming volumes |