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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Source | /Engine/Source/Runtime/Engine/Private/World.cpp |
void PrepareMapChange
(
const TArray < FName > & LevelNames
)
Remarks
Asynchronously loads the given levels in preparation for a streaming map transition. This codepath is designed for worlds that heavily use level streaming and GameModes where the game state should be preserved through a transition.
Parameters
Name | Description |
---|---|
LevelNames | the names of the level packages to load. LevelNames[0] will be the new persistent (primary) level |