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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
Type | Name | Description | |
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PRAGMA_DISABLE_DEPRECATION_WARNINGSbool | PreSaveRoot
(
const TCHAR* InFilename |
Use version that takes FObjectPreSaveRootContext instead. |
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void | PreSaveRoot
(
FObjectPreSaveRootContext ObjectSaveContext |
Called from within SavePackage on the passed in base/root object. |