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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
- UObject::PreDuplicate()
- UWorld::PreDuplicate()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Source | /Engine/Source/Runtime/Engine/Private/World.cpp |
virtual void PreDuplicate
&40;
FObjectDuplicationParameters & DupParams
&41;
Remarks
Called before duplication.
Parameters
Name | Description |
---|---|
DupParams | the full parameters the object will be duplicated with. Allows access to modify params such as the duplication seed for example for pre-filling the dup-source => dup-target map used by StaticDuplicateObject. |