Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
Type | Name | Description | |
---|---|---|---|
void | PostSaveRoot
(
bool bCleanupIsRequired |
Use version that takes FObjectPostSaveRootContext instead. | |
void | PostSaveRoot
(
FObjectPostSaveRootContext ObjectSaveContext |
Called from within SavePackage on the passed in base/root object. |