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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Source | /Engine/Source/Runtime/Engine/Private/Collision/WorldCollision.cpp |
bool OverlapMultiByProfile
&40;
TArray< struct FOverlapResult > & OutOverlaps,
const FVector & Pos,
const FQuat & Rot,
FName ProfileName,
const FCollisionShape & CollisionShape,
const FCollisionQueryParams & Params
&41; const
Remarks
Test the collision of a shape at the supplied location using a specific profile, and determine the set of components that it overlaps TRUE if OutOverlaps contains any blocking results
Parameters
Name | Description |
---|---|
OutOverlaps | Array of components found to overlap supplied box |
Pos | Location of center of shape to test against the world |
ProfileName | The 'profile' used to determine which components to hit |
CollisionShape | CollisionShape - supports Box, Sphere, Capsule |
Params | Additional parameters used for the trace |