Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Source | /Engine/Source/Runtime/Engine/Private/Collision/WorldCollision.cpp |
bool OverlapAnyTestByChannel
&40;
const FVector & Pos,
const FQuat & Rot,
ECollisionChannel TraceChannel,
const FCollisionShape & CollisionShape,
const FCollisionQueryParams & Params,
const FCollisionResponseParams & ResponseParam
&41; const
Remarks
Test the collision of a shape at the supplied location using a specific channel, and return if any blocking or overlapping shape is found TRUE if any blocking or overlapping results are found
Parameters
Name | Description |
---|---|
Pos | Location of center of box to test against the world |
TraceChannel | The 'channel' that this query is in, used to determine which components to hit |
CollisionShape | CollisionShape - supports Box, Sphere, Capsule, Convex |
Params | Additional parameters used for the trace |
ResponseParam | ResponseContainer to be used for this trace |