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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
- FNetworkNotify::NotifyAcceptingConnection()
- UWorld::NotifyAcceptingConnection()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Source | /Engine/Source/Runtime/Engine/Private/World.cpp |
virtual EAcceptConnection::Type NotifyAcceptingConnection&40;&41;
Remarks
Notification that an incoming connection is pending, giving the interface a chance to reject the request EAcceptConnection indicating willingness to accept the connection at this time