Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
- FNetworkNotify::NotifyAcceptedConnection()
- UWorld::NotifyAcceptedConnection()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Source | /Engine/Source/Runtime/Engine/Private/World.cpp |
virtual void NotifyAcceptedConnection
&40;
class UNetConnection &42; Connection
&41;
Remarks
Notification that a new connection has been created/established as a result of a remote request, previously approved by NotifyAcceptingConnection
Parameters
Name | Description |
---|---|
Connection | newly created connection |