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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Source | /Engine/Source/Runtime/Engine/Private/LevelTick.cpp |
void MarkActorComponentForNeededEndOfFrameUpdate
(
UActorComponent * Component,
bool bForceGameThread
)
Remarks
Mark a component as needing an end of frame update
Parameters
Name | Description |
---|---|
Component | Component to update at the end of the frame |
bForceGameThread | if true, force this to happen on the game thread |