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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Source | /Engine/Source/Runtime/Engine/Private/Collision/WorldCollision.cpp |
bool LineTraceMultiByObjectType
&40;
TArray< struct FHitResult > & OutHits,
const FVector & Start,
const FVector & End,
const FCollisionObjectQueryParams & ObjectQueryParams,
const FCollisionQueryParams & Params
&41; const
Remarks
Trace a ray against the world using object types and return overlapping hits and then first blocking hit Results are sorted, so a blocking hit (if found) will be the last element of the array Only the single closest blocking result will be generated, no tests will be done after that TRUE if any hit is found
Parameters
Name | Description |
---|---|
OutHits | Array of hits found between ray and the world |
Start | Start location of the ray |
End | End location of the ray |
ObjectQueryParams | List of object types it's looking for |
Params | Additional parameters used for the trace |