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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Source | /Engine/Source/Runtime/Engine/Private/Collision/WorldCollisionAsync.cpp |
bool IsTraceHandleValid
(
const FTraceHandle & Handle,
bool bOverlapTrace
)
Remarks
See if TraceHandle is still valid or not
return true if it will be evaluated OR it has valid result return false if it already has expired Or not valid
Parameters
Name | Description |
---|---|
Handle | TraceHandle that was returned when request Trace |
bOverlapTrace | true if this is overlap test Handle, not trace test handle |