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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld > IsPartitionedWorld
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
static bool IsPartitionedWorld
&40;
const UWorld &42; InWorld
&41;
Remarks
Returns true if world contains an associated UWorldPartition object.