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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
bool IsNetMode
&40;
ENetMode Mode
&41; const
Remarks
Test whether net mode is the given mode. In optimized non-editor builds this can be more efficient than GetNetMode() because it can check the static build flags without considering PIE.