Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
- UObject::IsNameStableForNetworking()
- UWorld::IsNameStableForNetworking()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Source | /Engine/Source/Runtime/Engine/Private/World.cpp |
virtual bool IsNameStableForNetworking&40;&41; const
Remarks
IsNameStableForNetworking means an object can be referred to its path name (relative to outer) over the network