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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Source | /Engine/Source/Runtime/Engine/Private/World.cpp |
void InvalidateModelSurface
&40;
bool bCurrentLevelOnly
&41;
Remarks
Discards the cached data used to render the levels' UModel. Assumes that the faces and vertex positions haven't changed, only the applied materials.
Parameters
Name | Description |
---|---|
bCurrentLevelOnly | If true, affect only the current level. |