Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Source | /Engine/Source/Runtime/Engine/Private/World.cpp |
void InitializeActorsForPlay
(
const FURL & InURL,
bool bResetTime,
FRegisterComponentContext * Context
)
Remarks
Initializes all actors and prepares them to start gameplay
Parameters
Name | Description |
---|---|
InURL | commandline URL |
bResetTime | (optional) whether the WorldSettings's TimeSeconds should be reset to zero |