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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld > HasSubsystem
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
template<typename TSubsystemClass>
static bool HasSubsystem
(
const UWorld * World
)
Remarks
Check if world has a subsystem of the specified type from the provided GameInstance returns false if the Subsystem cannot be found or the GameInstance is null