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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Source | /Engine/Source/Runtime/Engine/Private/World.cpp |
UFUNCTION (BlueprintCallable, Category="Utilities|World",
Meta=(DisplayName="GetWorldSettings", ScriptName="GetWorldSettings"))
AWorldSettings * GetWorldSettings
(
bool bCheckStreamingPersistent,
bool bChecked
) const