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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
template<typename TSubsystemClass>
const TArray< TSubsystemClass &42; > & GetSubsystemArray&40;&41; const
Remarks
Get all Subsystem of specified type, this is only necessary for interfaces that can have multiple implementations instanced at a time.
Do not hold onto this Array reference unless you are sure the lifetime is less than that of UGameInstance