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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld > GetSubsystem
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
template<typename TSubsystemClass>
static TSubsystemClass &42; GetSubsystem
&40;
const UWorld &42; World
&41;
Remarks
Get a Subsystem of specified type from the provided GameInstance returns nullptr if the Subsystem cannot be found or the GameInstance is null