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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Source | /Engine/Source/Runtime/Engine/Private/World.cpp |
bool GetSoftObjectPathMapping
&40;
FString & OutSourceWorldPath,
FString & OutRemappedWorldPath
&41; const
Remarks
If World Package is instanced return a mapping that can be used to fixup SoftObjectPaths for this world
returns true if world package is instanced and needs remapping.