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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
- UObject::GetPrimaryAssetId()
- UWorld::GetPrimaryAssetId()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Source | /Engine/Source/Runtime/Engine/Private/World.cpp |
virtual FPrimaryAssetId GetPrimaryAssetId&40;&41; const
Remarks
Returns an Type:Name pair representing the PrimaryAssetId for this object. Assets that need to be globally referenced at runtime should return a valid Identifier. If this is valid, the object can be referenced by identifier using the AssetManager