Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Source | /Engine/Source/Runtime/Engine/Private/World.cpp |
const FString GetMapName&40;&41; const
Remarks
Returns the name of the current map, taking into account using a dummy persistent world and loading levels into it via PrepareMapChange. name of the current map