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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Source | /Engine/Source/Runtime/Engine/Private/World.cpp |
void GetLightMapsAndShadowMaps
&40;
ULevel &42; Level,
TArray< UTexture2D &42; > & OutLightMapsAndShadowMaps,
bool bForceLazyLoad
&41;
Remarks
Gets all LightMaps and ShadowMaps associated with this world. Specify the level or leave null for persistent