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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Source | /Engine/Source/Runtime/Engine/Private/World.cpp |
ALevelScriptActor &42; GetLevelScriptActor
&40;
class ULevel &42; OwnerLevel
&41; const
Remarks
Returns the current (or specified) level's level scripting actor A pointer to the level scripting actor, if any, for the specified level, or NULL if no level scripting actor is available
Parameters
Name | Description |
---|---|
OwnerLevel | the level to get the level scripting actor for. Must correspond to one of the levels in GWorld's Levels array; Thus, only applicable when editing a multi-level map. Defaults to the level currently being edited. |