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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
template<class T>
T &42; GetGameInstanceChecked&40;&41; const
Remarks
Returns the OwningGameInstance cast to the template type, asserting that it is of the correct type.