Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Source | /Engine/Source/Runtime/Engine/Private/World.cpp |
static UWorld &42; GetDuplicatedWorldForPIE
&40;
UWorld &42; InWorld,
UPackage &42; InPIEackage,
int32 PIEInstanceID
&41;
Remarks
Duplicate the editor world to create the PIE world.