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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld > GetAuthGameMode
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
AGameModeBase &42; GetAuthGameMode&40;&41; const
Remarks
Returns the current Game Mode instance, which is always valid during gameplay on the server. This will only return a valid pointer on the server. Will always return null on a client.