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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
double GetAudioTimeSeconds&40;&41; const
Remarks
Returns time in seconds since world was brought up for play, IS stopped when game pauses, NOT dilated/clamped time in seconds since world was brought up for play