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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Source | /Engine/Source/Runtime/Engine/Private/LevelActor.cpp |
AAudioVolume &42; GetAudioSettings
&40;
const FVector & ViewLocation,
struct FReverbSettings &42; OutReverbSettings,
struct FInteriorSettings &42; OutInteriorSettings
&41; const
Remarks
Finds the audio settings to use for a given view location, taking into account the world's default settings and the audio volumes in the world. If the settings came from an audio volume, the audio volume object is returned.
Parameters
Name | Description |
---|---|
ViewLocation | Current view location. |
OutReverbSettings | [out] Upon return, the reverb settings for a camera at ViewLocation. |
OutInteriorSettings | [out] Upon return, the interior settings for a camera at ViewLocation. |