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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Source | /Engine/Source/Runtime/Engine/Private/World.cpp |
void FlushLevelStreaming
&40;
EFlushLevelStreamingType FlushType
&41;
Remarks
Flushes level streaming in blocking fashion and returns when all levels are loaded/ visible/ hidden so further calls to UpdateLevelStreaming won't do any work unless state changes. Basically blocks on all async operation like updating components.
Parameters
Name | Description |
---|---|
FlushType | Whether to only flush level visibility operations (optional) |