Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
Type
typedef TMap< TWeakObjectPtr< class UBlueprint >, TWeakObjectPtr< UObject > > FBlueprintToDebuggedObjectMap
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Remarks
Map of blueprints that are being debugged and the object instance they are debugging.