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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Source | /Engine/Source/Runtime/Engine/Private/World.cpp |
void EnsureCollisionTreeIsBuilt&40;&41;
Remarks
Ensures that the collision detection tree is fully built. This should be called after the full level reload to make sure the first traces are not abysmally slow.