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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Source | /Engine/Source/Runtime/Engine/Private/LevelActor.cpp |
bool EditorDestroyActor
&40;
AActor &42; Actor,
bool bShouldModifyLevel
&41;
Remarks
Wrapper for DestroyActor() that should be called in the editor.
Parameters
Name | Description |
---|---|
bShouldModifyLevel | If true, Modify() the level before removing the actor. |