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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Source | /Engine/Source/Runtime/Engine/Private/World.cpp |
static UWorld &42; DuplicateWorldForPIE
&40;
const FString & PackageName,
UWorld &42; OwningWorld
&41;
Remarks
Given a loaded editor UWorld, duplicate it for play in editor purposes with OwningWorld as the world with the persistent level.