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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Source | /Engine/Source/Runtime/Engine/Private/LevelActor.cpp |
bool DestroyActor
&40;
AActor &42; Actor,
bool bNetForce,
bool bShouldModifyLevel
&41;
Remarks
Removes the actor from its level's actor list and generally cleans up the engine's internal state. What this function does not do, but is handled via garbage collection instead, is remove references to this actor from all other actors, and kill the actor's resources. This function is set up so that no problems occur even if the actor is being destroyed inside its recursion stack.
Removes the actor from its level's actor list and generally cleans up the engine's internal state. What this function does not do, but is handled via garbage collection instead, is remove references to this actor from all other actors, and kill the actor's resources. This function is set up so that no problems occur even if the actor is being destroyed inside its recursion stack. true if destroy, false if actor couldn't be destroyed.
Parameters
Name | Description |
---|---|
ThisActor | Actor to remove. |
bNetForce | [opt] Ignored unless called during play. Default is false. |
bShouldModifyLevel | [opt] If true, Modify() the level before removing the actor. Default is true. |
ThisActor | Actor to remove. |
bNetForce | [opt] Ignored unless called during play. Default is false. |
bShouldModifyLevel | [opt] If true, Modify() the level before removing the actor. Default is true. |