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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Source | /Engine/Source/Runtime/Engine/Private/World.cpp |
static UWorld &42; CreateWorld
&40;
const EWorldType::Type InWorldType,
bool bInformEngineOfWorld,
FName WorldName,
UPackage &42; InWorldPackage,
bool bAddToRoot,
ERHIFeatureLevel::Type InFeatureLevel,
const InitializationValues &42; InIVS,
bool bInSkipInitWorld
&41;
Remarks
Static function that creates a new UWorld and returns a pointer to it