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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
Type | Name | Description | |
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bool | ComponentSweepMulti
(
TArray< struct FHitResult >& OutHits, |
Sweep the geometry of the supplied component, and determine the set of components that it hits. |
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bool | ComponentSweepMulti
(
TArray< struct FHitResult >& OutHits, |