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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
Type | Name | Description | |
---|---|---|---|
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bool | ComponentOverlapMulti
(
TArray< struct FOverlapResult >& OutOverlaps, |
Test the collision of the supplied component at the supplied location/rotation using object types, and determine the set of components that it overlaps |
![]() ![]() |
bool | ComponentOverlapMulti
(
TArray< struct FOverlapResult >& OutOverlaps, |
Test the collision of the supplied component at the supplied location/rotation using object types, and determine the set of components that it overlaps |