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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Source | /Engine/Source/Runtime/Engine/Private/World.cpp |
void BlockTillLevelStreamingCompleted&40;&41;
Remarks
Updates world's level streaming state using active game players view and blocks until all sub - levels are loaded / visible / hidden so further calls to UpdateLevelStreaming won't do any work unless state changes.