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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Source | /Engine/Source/Runtime/Engine/Private/World.cpp |
void AddToWorld
&40;
ULevel &42; Level,
const FTransform & LevelTransform,
bool bConsiderTimeLimit,
FNetLevelVisibilityTransactionId TransactionId,
ULevelStreaming &42; OwningLevelStreaming
&41;
Remarks
Associates the passed in level with the world. The work to make the level visible is spread across several frames and this function has to be called till it returns true for the level to be visible/ associated with the world and no longer be in a limbo state.
Parameters
Name | Description |
---|---|
Level | Level object we should add |
LevelTransform | Transformation to apply to each actor in the level |
bConsiderTimeLimie | optional bool indicating if we should consider timelimit or not, default is true |
TransactionId | optional parameter that carries the current transaction id associated with calls updating LevelVisibility used when communicating level visibility with server |
OwningLevelStreaming | optional parameter, the ULevelStreaming object driving this level's presence in the world |