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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UVolumeTexture
- UStreamableRenderAsset::StreamOut()
- UVolumeTexture::StreamOut()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/VolumeTexture.h |
Include | #include "Engine/VolumeTexture.h" |
Source | /Engine/Source/Runtime/Engine/Private/VolumeTexture.cpp |
virtual bool StreamOut
&40;
int32 NewMipCount
&41;
Remarks
Unload some mips from memory. Only usable if the asset is streamable. Whether any mips were requested to be unloaded.
Parameters
Name | Description |
---|---|
NewMipCount | The desired mip count after the mips are unloaded. |